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using AdventOfCode.Common;
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using AdventOfCode.Models;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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namespace AdventOfCode._2023
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{
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public class Day5 : AOCDay
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{
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private static MapType[] MAP_ORDER = new MapType[] { MapType.SOIL, MapType.FERTILIZER, MapType.WATER, MapType.LIGHT, MapType.TEMPERATURE, MapType.HUMIDITY, MapType.LOCATION };
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protected override AOCResponse ExecutePartA()
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{
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var inputs = this.SplitInputOnEmptyLine();
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//Convert our seeds into a long list
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var seeds = inputs.First().First().Split(":")[1].Trim().Split(" ").Select(x => long.Parse(x)).ToDictionary(key => key, value => value);
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//Create our map objects
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var maps = new List<AlmanacMap>();
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foreach (var map in inputs.Skip(1))
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{
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maps.Add(new AlmanacMap(map));
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}
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var prevType = MapType.SEED;
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foreach (var mapType in MAP_ORDER)
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{
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Log($"Mapping from {prevType} to {mapType}");
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var activeMap = maps.First(x => x.From == prevType && x.To == mapType);
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foreach (var key in seeds.Keys)
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{
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seeds[key] = activeMap.Transform(seeds[key]);
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Log($"Seed {key} has a value of {seeds[key]} for {mapType}");
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}
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prevType = mapType; //Denote our next mapping
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}
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this.Answer = seeds.Values.Min();
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return this._response;
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}
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protected override AOCResponse ExecutePartB()
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{
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var inputs = this.SplitInputOnEmptyLine();
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//Create our map objects
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var maps = new List<AlmanacMap>();
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foreach (var map in inputs.Skip(1))
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{
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maps.Add(new AlmanacMap(map));
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}
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var finalizedSeedRanges = new List<SeedRange>();
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//Get our seed ranges
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var values = inputs.First().First().Split(":")[1].Trim().Split(" ").Select(x => long.Parse(x)).ToArray();
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for (int i = 0; i < values.Length; i += 2)
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{
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var startSeed = values[i];
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var endSeed = values[i] + values[i + 1]-1; //Minus one because it counts i
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var seed = new SeedRange() { Start = startSeed, End = endSeed };
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Log($"Transforming seed range {seed.Start} - {seed.End}");
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var prevType = MapType.SEED;
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var seedRanges = new List<SeedRange>() { seed };
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foreach (var mapType in MAP_ORDER)
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{
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Log($"Mapping from {prevType} to {mapType}");
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var activeMap = maps.First(x => x.From == prevType && x.To == mapType);
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seedRanges = activeMap.GetSeedRanges(seedRanges);
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seedRanges.ForEach(x => Log($"Range: {x.Start} - {x.End}"));
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prevType = mapType; //Denote our next mapping
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}
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//Add the output ranges to our total list to be minimized later
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finalizedSeedRanges = finalizedSeedRanges.Concat(seedRanges).ToList();
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}
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this.Answer = finalizedSeedRanges.Min(x => x.Start);
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return this._response;
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}
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}
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enum MapType
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{
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SEED, SOIL, FERTILIZER, WATER, LIGHT,TEMPERATURE, HUMIDITY, LOCATION
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}
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class AlmanacMap
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{
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public MapType From { get; set; }
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public MapType To { get; set; }
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private readonly List<MapData> _mapData;
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public AlmanacMap(string[] maps)
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{
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var types = maps.First().Split(" ")[0].Split("-to-");
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From = Enum.Parse<MapType>(types[0].ToUpper());
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To = Enum.Parse<MapType>(types[1].ToUpper());
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var mapDataList = new List<MapData>();
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foreach (var mapData in maps.Skip(1))
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{
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var splitMap = mapData.Split(" ").Select(x => long.Parse(x)).ToArray();
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var destinationRange = splitMap[0];
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var sourceRange = splitMap[1];
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var rangeLength = splitMap[2];
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mapDataList.Add(new MapData()
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{
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Destination = destinationRange,
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Source = sourceRange,
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Range = rangeLength
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});
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}
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_mapData = mapDataList.OrderBy(x => x.Source).ToList();
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}
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public long Transform(long value)
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{
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var result = value;
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foreach (var mapData in _mapData)
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{
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if (value >= mapData.Source && value < (mapData.Source + mapData.Range))
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{
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var rangeToBeAdded = value - mapData.Source;
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result = mapData.Destination + rangeToBeAdded;
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break;
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}
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}
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return result;
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}
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/// <summary>
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/// Generate the given seed ranges for Part B with the large dataset
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/// </summary>
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/// <param name="ranges"></param>
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/// <returns></returns>
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public List<SeedRange> GetSeedRanges(List<SeedRange> ranges)
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{
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//All valid return ranges for the given input seed range
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var totalRanges = new List<SeedRange>();
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foreach (var range in ranges)
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{
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var seedRanges = new List<SeedRange>();
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var originalSeedRanges = new List<SeedRange>();
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foreach (var mapData in _mapData)
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{
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// Check if any part of rangeA is within rangeB, or vice versa
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bool isRangeWithinMapData = (range.Start >= mapData.Source && range.Start <= mapData.SourceEnd) ||
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(range.End >= mapData.Source && range.End <= mapData.SourceEnd) ||
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(mapData.Source >= range.Start && mapData.Source <= range.End) ||
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(mapData.SourceEnd >= range.Start && mapData.SourceEnd <= range.End);
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if (isRangeWithinMapData)
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{
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//Calculate the localized range in relation to the given range and the given map data
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//Math.Max(0, range.Start - mapData.Source) - In the event the range start is below the start of the mapData, take 0 as that is within the range
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// Math.Min(mapData.Range - 1, range.End - mapData.Source) - if the range extends past the bounds of mapData, take mapData -1. -1 is because we count the initial starting source in range
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var localizedRange = new SeedRange(Math.Max(0, range.Start - mapData.Source), Math.Min(mapData.Range - 1, range.End - mapData.Source) );
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//Calculate the Source values (we need this to track any values that aren't within our output bounds)
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var inputStart = mapData.Source + localizedRange.Start;
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var inputEnd = mapData.Source + localizedRange.End;
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originalSeedRanges.Add(new SeedRange()
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{
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Start = inputStart,
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End = inputEnd
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});
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//Calculate the valid output ranges for the given mapData (this is the actual transformation for the given ranges)
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var outputStart = mapData.Destination + localizedRange.Start;
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var outputEnd = mapData.Destination + localizedRange.End;
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seedRanges.Add(new SeedRange()
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{
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Start = outputStart,
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End = outputEnd
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});
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}
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}
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//FOr all the ranges NOT covered by the original seed range, create a 1-1 mapping.
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var validRangesNotFound = GetNonOverlappingRanges(range, originalSeedRanges.OrderBy(x => x.Start).ToList());
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//Concat all of the seed ranges together
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totalRanges = totalRanges.Concat(seedRanges.Concat(validRangesNotFound)).OrderBy(x => x.Start).ToList();
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}
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return totalRanges;
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}
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private List<SeedRange> GetNonOverlappingRanges(SeedRange rangeA, List<SeedRange> exclusions)
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{
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var result = new List<SeedRange>();
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// Add the range before the first exclusion, if any
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if (exclusions.Count > 0 && rangeA.Start < exclusions[0].Start)
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{
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result.Add(new SeedRange(rangeA.Start, Math.Min(rangeA.End, exclusions[0].Start - 1)));
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}
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// Add non-overlapping ranges between exclusions
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for (int i = 0; i < exclusions.Count - 1; i++)
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{
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long start = exclusions[i].End + 1;
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long end = exclusions[i + 1].Start - 1;
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if (start <= end)
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{
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result.Add(new SeedRange(start, end));
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}
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}
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// Add the range after the last exclusion, if any
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if (exclusions.Count > 0 && rangeA.End > exclusions[exclusions.Count - 1].End)
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{
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result.Add(new SeedRange(Math.Max(rangeA.Start, exclusions[exclusions.Count - 1].End + 1), rangeA.End));
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}
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if (exclusions.Count == 0)
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{
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result.Add(rangeA);
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}
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return result;
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}
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}
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class SeedRange
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{
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public SeedRange() { }
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public SeedRange(long Start, long End)
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{
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this.Start = Start;
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this.End = End;
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}
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public long Start { get; set; }
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public long End { get; set; }
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}
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class MapData
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{
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public long Destination { get; set; }
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public long Source { get; set; }
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public long SourceEnd { get { return Source + Range; } }
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public long Range { get; set; }
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}
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}
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